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What’d you do at Blizzard?
I did some illustrations for the Warcraft Chronicles books, I posted one of them here one time.
You can find them if you look up my name
Owh. Nice..... And here i am still waiting for the 2nd warcraft movie... Any news?
no idea, just keep a look out i guess
And here I am still waiting to get good at something to have a dream job like that some day too D:
waiting to get good
See that's your problem right there.
I dunno, sounds like he/she got pretty good at waiting.
Could be a professional waiter.
Good idea. any more tips?
As a waiter, you need more tips.
any more tips?
if european then no
Still waiting to hear back.
See what other options you have on the menu.
You need the actual waiter job to get those.
Good waiters don't have to ask for tips; their service speaks for itself.
Happy Cake Day!!!
Happy cake day!
dunno, sounds like he/she got pretty good at waiting
Yes, this is in fact my problem. I just sit. I just wait, for nothing to happen. I want to do so many things, create so many things, and have ideas for them, but then... I just sit and stare at a wall for 3 hours, being completly unable to do anything, to move... as if I were paralysed. Could call that laziness, could call that stupidity of mine
This assumes gradual improvement. Sometimes you can have a passion for something without having it click on how to improve or what to do next.
I peaked on the piano in my second year. 10 years later I still don’t know how to go from where I am to where I want to be, both practically and semi-professionally.
This is about as true as it gets.
As someone who creates and tries and still gets nowhere... I feel this hard rn
With that type of work ethic sounds more like u need a team rather than to be a independent artist. I used to be the complete opposite of u, if I had the ideas I'd work my ass of to get the work done, but solo I was never good at coming up with competitive ideas on my own. I love the art stuff it's just coming up with competitive ideas, sober, is the hard part for me
Also for a harsh reality side note, as someone who went to school for this and have connections in the industry, dont let my throwaway porn infected profile history fool u, if this is how u really are then maybe u truly dont wont to do this type of job or are as passionate as u may think. Theres people out there every day studying, creating and busting their butts just to get a intern spot. Then people who are in the industry, theres kickass artists out there who constantly hops from one job/project to another, tho some do prefer the freelance lifestyle. Job security sucks and u REALLY either gotta be a guru or just fit in perfectly with the crew in order to secure a studio job.
Just a little fyi
While it may sound cool, and while OP might live comfortably (i dont know), it sounds like he is no longer working for them. He was likely hired for a project. When that project ends he goes out the door. Project-based employment isn't for everyone. Many people value stability over the chance to make their hobby their job - another reason for this is the fact that as soon as your hobby is your job, it is rarely a hobby anymore.
I'd guess I get more satisfaction when sitting down to play computer than a pro gamer who games 14 hours a day does.
I illustrate for a living and you are right in saying project based work has an uncertainty to financial security. BUT if you are good then the work just keeps coming to the point where you have to say no to jobs because you just don't have the time. And also, sure it is my hobby and also my work but it sure beats doing something you don't like doing. The only times I haven't enjoyed it is when I've accepted too much work and end up illustrating for 12-14 hrs a day for weeks. I've only done that a few times and I normally take a month off afterwards to unwind.
happy for you that you found something you can enjoy getting payed for!
I don't know for sure but I could imagine many people who went the same route as you ended up quitting because they never got as good as you? I always viewed your line of work and others like it like rock-star professions. There are only really room for the best of the best, and it takes equal meassures of hard work, luck and a special personality to deal with it.
My hypothesis is that for every one of you there are 10 who ended up doing other stuff either because they never got good enough or because they found out that getting payed for doing art was not the same as doing art for fun.
Correct me if I'm wrong though :)
Marketing can get you more than skill in the craft. There are local artists around me that do absolutely amazing art, but they dont market themselves enough to make a career out of it.
You're making a great point. Many people look at a job at a company that produces their preferred hobby and think it would be great to work there. Then if they do get a job there it turns out to be just another j.o.b. Being a gamer (insert your hobby) and working for the company that creates games (insert hobby), are often very disparate things.
The secret is to find something that you honestly love and don't mind doing for 8-10 hours a day, then find a way to get paid for it, then hire someone to do it for you so that you can collect the check while you move on to the next thing.
have a dream job like that some day
Do you specifically want to work art? Or are you just wanting into the games industry? Way easier ways in than art. Basically just move to whereever the company you want to work for is based out of and apply for any entry level position you qualify for, hell, even security or facilities.
I think this is a pathway to QA, exploitative work hours, burnout, disillusionment, and bitterness. At least in video games. “Paid in ideology” is real, and so is “we’ll treat you like shit and tell you you’re paying your dues.”
That could be said for every corporate, military, or government job. I have had them all.
Yeah I'm trying to think if, as an employee, the gaming industry is actually worse than almost any other industry.
And I can't think of anything... everything I've heard of why it sucks to work in gaming is all the same tunes I've heard sang about almost every other job.
I'm sure it depends on position, but still, just in general.
From an SE/development perspective - if your dream is to work in the gaming industry I would work in some other industry in software development and do game development as indie/on the side.
The gaming industry notoriously pays software developers well below market value for their skills. When you could be working for some other industry, making more, not having the stressful hours and actually having the financial stability and backing to work on an indie game, aka a game you'd actually want to make.
Is it just the glut of programmers who have always dreamed of working in video games? So they can burn them out because they believe they've finally found their dream job and then cycle in new low paid employees when they get burnt out or ask for a raise?
Also just be aware that even Software engineers have oncall rotations.
I'm in game industry and it really doesn't seem like it. If you enjoy what you do and you're good at it - you can do it no matter the deadlines. Just never go full speed, then they'll know how quickly you can do things and make your schedule tighter :D
I got my first game industry job (writer at a AAA studio) as a bright-eyed 20something. I loved writing and loved games and had a personal passion for the studio. What could possibly be better? After working long hours loading trucks, working in kitchens, cleaning spreadsheets — there's just no WAY this job could suck.
6 months later I was checking myself into the ER for suicide watch. Burnout and crunch are real in games. You gotta take care of yourself.
Amen brother. Did you work for the same company as I did? After 3.5 years suffering and sacrifice I decided to run and never look back. Now i have a job with no crunch, no passive aggressive asking to for additional hours and on the weekends, more holiday, not being micromanaged into the smalles detail, 80% more salary. I feel 100% more myself. People told me I changed and smile a lot now. Best: I am capable of doing something in my spare time instead of trying to recover.
Thank god I am out of this....
It's so messed up that people assign more work to people who are more efficient, it's like a punishment for being good at your job. I hear people who work fast and well get fired often because it seems like they are doing less work and the boss doesn't want to be usurped. Crazy that you have to pretend to be slower than you are.
I'm a postal worker.... nothing to do with video games but this is the way shit runs here too.
1) Go to your computer 2) Download Unity/Unreal or any of the other free Game Engines 3) Make games 4) Build a portfolio with said games 5) Get hired in the Games Industry
Quit waiting. Do something.
YEAH, I want to, and in fact, I did. I have a basic knowledge of unreal engine, blender, unity, all that sort of stuff, but it is all what it is: Just surface knoledge. I used to make a 3d level designs, or "scenes" as I called it, when I threw random models I found in internet, and called it "nice looking" I even have a damn artstation of it. But for a year or two now... I just cant do anything. I wish I could draw, programm, create 3d models, make videos, music, literally anything, but all I end up doing is just... staring at a wall... like as if I was paralyzed, just doing nothing, lurking around internet like a ghost
No need to be good, just need a goal
yeah, my goal is non existing either. I have no idea what to do. Kinda feels like my mind is stuck in limbo
being bad at something is the first step to being kinda sorta okay at something. just do it!
I started welding recently and I honestly feel like it's my dream job. I never had any prior interest in welding and one day out of the blue my boss was like "Hey we need a new welder, wanna try?"
So, you could try welding. Or just get lucky like I did.
Why don't you just make the movie? They'll have no choice but to hire you.
I don't think it's happening. They auctioned off all the props from the first movie
They almost alway do. Studios rarely ever hold onto props as storage and maintenance is expensive. The only time you see storage is with established franchises like Star Wars or Star Trek (and even then they clear things out every decade or so) or with Disney where they re-use props in their parks.
Yeah i think so too.. Too bad then.
Or maybe i hope someone will make it a TV series like GoT at netflix or HBO.. Im sure there enough time to tell all the lore.
I'd take an animated series in the style of that Castlevania show.
That would be much more realistic. A series using high quality cgi to portray half the cast every single episode would never be made, or if it did would last like a season
Damn, I want the story of WarCraft III as a TV show...
Unfortunately probably not gonna happen. The only news we've had on the sequel was almost a year ago Ducan Jones said "it doesn't look good"
What really irks me about that movie flopping is why it flopped. If it were Warcraft fans getting pissed that they butchered the story I could understand. I mean I personally feel it was a very creative adaptation given the medium they were adapting it to, but I can understand where you coming from. But that's not what happened. Most WC fans loved the movie, it was a bunch of snobby critic who just bitched about how WC1 wasn't meant to have much of a story (I guess they were taking a dump during all the lore that was pulled form the books/orginal story?)
I also fail to understand how a movie that grossed over twice it's budget somehow lost $50,000,000. But then again I'm not a sleazy studio executive trying to buy a 14th summer home
I never played world of warcraft, so I was really surprised at how entertaining I found the movie despite going into it thinking it would be daft, as game films usually are.
I actually spoke to Duncan Jones about this on Twitter, he said he’s all for it, it’s down to Dalian Wanda and Legendary apparently.
The director of the first said it's highly unlikely because companies didn't like the fact it didn't do so hot in North America and there seemed to be a lack of interest from their side of things.
If it happens I imagine Blizzard themselves would have to be a driving force to get it rolling this time.
Is the 1st (and only) movie ok? I haven't watched it.
My experience with Warcraft is only from the late 90's PC game. Do I need to know World of Warcraft stuff in order to enjoy the movie?
It’s based on the Warcraft RTS games - there are deviations but overall the story is ok. You do not need to have played WoW to enjoy the movie - there is the occasional fan service moment, but the movie isn’t littered with them. Great CGI though, especially the orcs
And here i am still waiting for the 2nd warcraft movie...
I too would like a second wc movie. If they can take lessons and improve upon the first one (design and costumes were really really fucking good). But I think it wasnt successful enough to make a second one. Feelsbadman.
didn't the first one bomb hard? are they even considering a second?
This needs to happen! Unfortunately it probably won't :(
was the first one any good ?
It tanked in the US market, but broke a ton of records outside of the US. It made a lot of money internationally.
It's a good and fun movie if you don't freak out about expecting it to be your perfect Warcraft film. The CGI is phenomenal, and the action is rad. It's a popcorn eater. I saw it in theaters, and bought it when it came out.
I went into the movie hoping for a schlocky mess that would be great to make jokes about for years to come. Instead, it was a movie that was so close to being good for the reasons you listed above. I don't know if it was the acting or what, but overall it didn't hit the mark. You can tell a lot of passion was put into the movie, but sometimes the plan just doesn't come together.
How was the first one? I never saw it, I wanted to, but I was also nervous it might be bad.
Well the cgi was good, the casting was okie, but the story it depend. If you expecting WoW story line then please be cautious.. But if you play RTS expect it as the Warcraft 1. . it just the intro for the worl to come...
Im really like if they can make it to the Frozen Thrones story... That it chill me...
I’m a big WoW fan, but as long as the CGI looks good and there isn’t anything too cheesy, then I’ll enjoy a fantasy movie
It took a loss everywhere but in China. Probably not gonna get another movie bank rolled
Did the first do well enough to warrant a sequel? I liked the first but i thought it kinda bombed at the box office.
There are glimmers of hope but the consensus is the second one won’t happen. The glimmer of hope is that it follows the same model as Pacific Rim - the first one bombed in US and did well internationally, so they took a chance on the sequel. Here’s to hoping the same will happen with Warcraft 2.
What do you do now?
I work freelance as a concept artist and illustrator on various projects. Games, movies, card games and other things. it’s a good time
Can you live off of that? Getting money saved for retirement? Always wondered since I am a creative with good success on social media aswell, but I am heading away from creative work as a service to programming (full time job).
It's always been a rare thing to have a long enough career to save for retirement and retirement plans are few and far between. Most studios hire FX companies and freelance artists on a show to show basis. Even if you manage to build up a reputation competition is fierce, with most shows going to friends of friends when they don't go to the lowest bidder. It's a tough industry you really have to work in for the love of it with the expectation of making little reward and getting fucked over on a frequent basis.
It can leave you bitter and should only be pursued by those with a lot of emotional stamina who are used to living frugally. Source-one of my best friends has worked in the FX industry since the 70's. Now that he's older (late 70's) he lives in a trailer park and is on government assistance.
Ahh man thats too bad and really sad for your friend...
I've kinda lifehacked myself out of that and thus always having clients and only choosing good-paying ones, however, its way too exhausting. I am designing for 10+ years now and your expertise isn't worth shit. Clients always want you to remove your well-researched thought about a logo for example and come up with their own amateurish ideas. "Customer is king" they say, but that will make you go crazy for a 300$ logo, always setting your creativity aside will break you. Since I've always been a huge techie I got into programming professionally and the revenue is way more serious and since clients rarely know what you are talking about, you don't get this dumb hard interfering in your expertise.
Music is a great creative sector aswell since you can sell beats to many artists, with logos or artworks thats not really possible, also, no image will gain you the same financial freedom as a Billboard 100 track. However the music industry is flooded.
As a musician (hobbyist producer), I find it much more difficult to produce that "magic something", as compared to artwork.
There's some crystal polish that's required on modern music production, and not a lot of public knowledge to get you all the way there. Not to mention, if you want to pull in actual residual income, producing enough music to sell in bulk to royalty-free seller websites, requires insane output.
Looks to me there are a lot more people willing to pick up a commission for $20 or whatnot if it's related to their favorite franchise, thing, or style. In that sense, I find it a lot easier for a hobbyist to find traction.
That's fucking depressing. Do you know in which projects he particpated?
I know a few of them-a few decades-long sci-fi series on both the big screen and TV but I'm not at liberty to go into detail. He's an older guy and kind of like my aunt in that he's paranoid about his privacy. He did mostly matte paintings and modeling. He used to have a pretty big shop but back in the mid 90's he ebay'd most of his collection, just keeping the little stuff for himself. I've been trying to get him to do some propmaking videos to make some money on the side but he deals with a lot of depression and doesn't like most people.
It sure blunted my aspirations when I grew up and found out how sucky my dream jobs actually were. Source: Wannabe game dev/artist.
Nice to hear. Did you make contact with Blizzard or did they discover you??
Is the job all it’s chalked up to be?
Hey buddy I love
He singlehandedly ruined wow
plot twist: office cleaner
This is amazing. Simple yet effective strokes for the lava/magma
Thanks! It's all about simplification, our eyes only really see a lot of detail at the center of where we're looking, everything else is much more implication and suggestion. I talk about it and other art things in various posts through my insta @seansevestre if you're curious about finding out more
That’s actually very interesting, i’ll give you a follow
Because of the implication?
I don’t follow. What do you mean?
Dennis: Think about it. She’s out in the middle of nowhere with some dude she barely knows. She looks around her, what does she see? Nothing but open ocean. “Oh, there’s nowhere for me to run, what am I gonna do, say no?” Mac: Okay…that seems really dark though.
Dennis: No, no, it’s not dark. You’re misunderstanding me, bro.
Mac: I think I am.
Dennis: Yeah, you are. ‘Cause if the girl said no, then the answer obviously is no. The thing is that she’s not gonna say no, she’d never say no…because of the implication.
Mac: Now, you said that word “implication” a couple of times. What implication?
Dennis: The implication that things might go wrong for her if she refuses to sleep with me. Now, not that things are gonna go wrong for her, but she’s thinking that they will.
Honestly I'll never be able to read/hear/say the word implication without immediately thinking of Dennis Renolds
Smoothest insta plug ive ever seen so far!
I was thinking the exact same thing about the lave, the strokes but also the color he/she chose or created is absolutely perfect! Also the light from above is amazing. This image brings to mind my favorite fantasy artists ever Frank Frazetta
Do you do commissions? Sorry, not for exposure. Just cash.
I wouldn’t waste your time. This guys taking advantage of you by just paying you. Come work for me and I’ll put it on my refrigerator for some real exposure.
If you go to the fridge as much as I do, that's an absurd amount of exposure
When you stand at the fridge with the door open for as long as I do, nobody will ever see it.
Nah man I'll put it on my fridge with a gold star and smiley face sticker
How would all your followers, friends, and family know about this man if you don’t give him a shout out?! Money can only do so much for him.
My art professor told me once that all we see is light and not really objects, and conversely darkness is just the absence of light. The key to drawing well is knowing how light reflects off of different surfaces and portraying that as accurately as possible. Draw what you see, not what you think you see.
Your portrayal of light is top notch. The magma, rocks, armor, hair, skin, and especially the axe (two different light sources), are all awesome. The only iffy shading I'd say is the cloth but a lot of people get hung up on that as different fabrics reflect light much differently (think satin vs tweed). I can see why you were hired, this piece shows a lot of your capability and I can only imagine how much better you became through the years.
Side note: Your style reminds me of an online comic I saw a while ago. Some ice elf princess being escorted somewhere by a mummy. Just googled it: Ghostblade.
Your assessment is really interesting. To me the cloth looks good, but I don’t have the experience you do. Out of curiosity what stood out to you about it?
I dunno about the cloth. But after noticing the nose ring not actually going into his nose I, I can’t quit looking at it.
I think one side does. The other just hangs out. Typical orc fashion?
I don't think it's intended to be a nose ring - it looks like it's going through the upper lip (philtrum)
The magma. I couldn't stop looking at it and it adds so much depth, ambiance, and purpose to the image. Why is the orc holding the axe? Oh he busted open the fucking ground? Why? LAVA! Ok so it's established, this dude is tough. He needs lava for something and he's not afraid to get it. Then you see, oh fuck he's so tall the heat from the magma isn't even touching his face? This dude is badass, and HUGE. Artists sometimes fail to tell stories with their images, which is what I think differentiates between good and bad art. The magma made it a story, imo. He could have been an orc standing on some rocks, whoopee. The most obvious tell that someone doesn't have purpose for their image is by looking at the character's hands, what are they doing? If their hands are just there because that's 'the pose', then there's no point. There's no story.
Getting more detailed about the magma, I think the texture is perfect and the light gently radiating against other surfaces is hnnnnnggggg. Impressionism is my favorite type of art though, so dem strokes man <3.
The sharp red reflection on the bottom of the axe's hilt shows how close to the magma the character and axe are, but the dull red light blending into the white light at the top of the axe shows how huge that person really is since the light from the magma is drowned out by the white light by the time your eyes reach the character's face. Then there's the magma spurting from the ground behind the character on both the right and the left, and the dust/embers in the air. Those are great touches, and also gives the artist a chance to show that they can draw the lava at a distance and not just in the foreground.
I also like the scratches on the axe. That's why I was a smidge disappointed in the cloth but that's being picky. I can't tell if it's leather or canvas, but judging from context clues it's probably leather since it's paired with fur trim on the boots and gloves. The right leg looks better to me since untreated leather doesn't reflect light well (think suede not Grease Lightning) so there are absolutely no highlights, that's why the left leg looks strange to me. The light seems too... focal for me, it should be duller imo.
Overall I love it, and I keep looking at it.
Pah, I could do that in my sleep!
That's... also the only place I'd be able to do it.
They had us in the first half… not gonna lie
This is the most well worded compliment I’ve ever read.
(And 100% ditto).
Imagine if you could print the stuff you think up/dream.
Pretty insane how talented some people are, I can't imagine how long this took to make.
It was actually a very quick turn around, I only had a couple days to do it so got it done in a day or two. It's a fairly simple piece though, one figure in an atmospheric environment
"Simple".... yeah, and I'm standing here and can't draw a car when my son ask me to draw with him. I'm guessing your blessed with drawing talent. Great job!
haha nah just a decade of very active practise and development, still a long way to go
Talent isn't generally natural. I'd say he probably worked hard and practiced a lot.
Talent is the natural ability to do something is literally in the definition lol
I guess I meant skill. I just see tons of people blame others' successes on luck/genetics, when it can generally be contributed to hard work and practice.
Yeah, I've heard lots of people use the "naturally talented" description for people that had to put in thousands of hours of practice to get to the point that they are. Sure, there are people that have natural talent, but even they have to put in the work to get to a certain level.
I'm sure there are a few people that just have natural talent and didn't have to practice a lot to be great, but they're the exception.
It’s both. Being naturally talented gives someone a huge advantage over those who aren’t, but practice and dedication leads to success for anyone. Some just start off further along than others and some have a higher ceiling based on their capabilities.
Listen, I can't practice my shaky hands. I'm stiff when drawing and I believe you can work on that, but some people are just born with the calmness and creativity. Nothing wrong with that, actually I have a lot of respect towards people using their talent to the fullest, when they work on their talent they can do amazing things like the picture in this post.
It’s actually super offensive to just brush off decades of hard work and constant trial and error with “guess you’re blessed with talent” like people just pop into the world and understand color theory, composition, anatomy, etc etc etc. There’s years of failure and self doubt behind every great artist. Then someone who maybe drew a total of 50 hours their entire life and put it away at the first sign of a baseball or a pair of titties comes along and goes “guess they’re just lucky”
I've been drawing on paper for 15+ years on and off and just now got a drawing tablet about a month ago. I'll probably have about 5 more years of practicing on it until I'm ready to have a decent portfolio.
Can you at least draw him a sheep?
Grommash Hellscream wielding Gorehowl... Alliance 100% but this dude is my favorite Orc
Best quote: rrrrrrrrRRRRRRAAAAAAAAAAGGGGGHHHHHH” ~ right before he kills Mannoroth
This reminds me of the mid 1990s --- I was doing a lot of composing of electronic music. A friend of mine, who was pretty connected to the video game industry, said he'd been asked to find somebody to write the soundtrack for a "medieval war game."
At the time, I wasn't writing anything like that, although I think I could have. I just wasn't interested in that sort of project at the time.
I declined the offer. That game turned out to be Myth, which was a big hit for Bungie software. (You know, Bungie --- who now publishes HALO and Destiny!) I could've gotten in on the ground floor! Maybe I would've been the guy who ended up doing those soundtracks, and raking in the big dollars. Maybe not.
Anyway, I'm very happy for you, OP, for going for it and showing your great skill and achieving a gig that you wanted. KUDOS!
Congrats my man that is awesome!
thanking you my dude! You can find more of my work on insta and other places @seansevestre if you're interested
Great piece. I'm definitely getting a Frazetta vibe...
Please take my poor man Reddit Gold
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Makes me think of a more gritty version of Axe.
Who was made using a model of Gromm Hellscream in WC3.
This is amazing but fuck the hiring culture that expects you to spend days on an unpaid project to prove you're worthy of a paycheck for your work. As a writer, I find that shit infuriating.
My deepest condolences.
But the artwork is awesome!
Very cool reminds me of the style used in Tolkien art calendars from the 70s and 80s
Well that’s dope!
Blood for the blood god
holy shit this looks exactly like the High Orcs at the latest Solo Leveling Manwha :ooo, so cool
I want them to do a 180 and make a boss that has no skulls, no weird weapons covered in points, and no rippling muscles. Just a guy in a tasteful business suit with a baseball bat.
Wow, congrats, man, love hearing this type of news. Good luck in your new adventures!
You rock! I really like your stile. Keep giving us great art!
Nice. Too nice.
Art style itself seems more of a GW2 type thing
What's it like working for Communists?
Do you have a phone?
Geez, I wonder why they hired you /s 😉
Broo.. Been watching plan zero for a while now and have seen your post before but never connected the dots. Just realized you're sean from plan zero! Dude your such a talented individual and I am in awe of your filmmaking, drawing/painting, and tricking skills. What other secret skills have you got hiding mate??
I’ve always been fascinated by this art style. Just whole brush strokes. When you zoom it it looks so simple, but when you zoom out it looks incredibly detailed. I wish I could draw/ paint like this. Big props
This looks familiar. Was this used anywhere?