|Submited on :||Fri, 15th of Mar 2019 - 17:37:12 PM|
|Post ID :||b1hru1|
|Post Name :||t3_b1hru1|
|Post Type :||link|
|Subreddit Type :||public|
|Subreddit ID :||t5_2qwj8|
I really like the colors, lighting, and general artstyle. It looks really nice, good job!
This looks really cool! When you make these kinda levels do you make the whole building in another program like c4d and put the props in sperately or do you make it in unity putting the walls qnd structure together?
Thanks. I made everything in 3ds Max, exported one big FBX file, imported that into Unity and applied my materials and textures there. It's much easier for me to assemble things in that way since since Max has a more robust set of modeling tools. Also, the lighting was baked outside of Unity with Vray. I used the Render To Texture function baking out Complete Maps and then assigned them to Unlit materials in Unity. I just love Vray and find I can get the look I want easier going this route than sticking to Unity's lighting system.