|Submited on :||Sat, 16th of Mar 2019 - 01:27:46 AM|
|Post ID :||b1hnuz|
|Post Name :||t3_b1hnuz|
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|Subreddit Type :||public|
|Subreddit ID :||t5_2qwj8|
This is mostly unrelated, but I just got finished building a clock in real life from a kit. All my life I thought the pendulum DROVE the clock, but actually when the clock is fully "wound", the swinging of the pendulum keeps the spring, or the weight, or whatever is driving the clock's gears from just spinning super fast to release the tension. Every time the pendulum swings it lets the main timing gear click once. The pendulum can be adjusted up or down to control how fast it swings. (Obviously one half-swing per second is the desired amount).
This is a beautiful scene. I'd love to see some motion with the clock and maybe some dust particles drifiting in the light-beams. :)
That's really cool! Yeaa construction of these clocks is complicated. I'll try to make it move, but first I need to educate myself how it actually should move. I didn't seen any of grandfathers clocks in my life (not counting google pics lol).
Lighting looks crisp.
Yeaa maybe too crisp. I used photoshop sharpening so it looks better in small resolution, unfortunately it loses after zooming :(
That looks beautiful. Any more details you can share, I just started diving into HDRP and there's so many knobs it's confusing!
Yeaaa it really is. There are some good tutorials on youtube, but unfortunetely it's getting massive changes with every version. All i can tell you is it's not production ready, there is a lot of bugs and things you can't jump upon, but if you are not the person who gets discouraged quickly then it's worth trying. From advices hmm... don't update your project to minor HDRP versions if theres no need for that. There's 90% chance you will spend another day or two repairing everything. Just jump into major updates (from 5.x.x to 6.x.x).
Good tips! I'm going to keep poking at it. Trying to find the right balance between the light's settings, volume's settings and material settings is difficult. But I'm going to keep at it! I look forward to seeing more of your work!
Beautiful! Have you graded the color much? Looks a little gamma 2.2 . Exposure is nice, but maybe them white pillars are a little too white? If you wanted to take it further... could there be some detail in the white pillar paint, bump and spec? Maybe it's there already. I didnt notice any bloom, is it there?
And what's up with the window pane shadow on the door and the door panels in general? Looks a little warped.
Wow. Stunning! Great job!
So does Unity have its own model creator built in?
If you count probuilder I guess
The marble looks almost untextured, and the right wall seems awkwardly close, nice aside