I'm having trouble importing a certain animation for a snow-blower model I've made. You'll notice in Blender the bones are moving the tube at the correct pivot point at the hinges and NOT moving the frame or the base, but in Unity I can't seem to figure out how to keep the armature from moving everything else. The yellow bone in blender has an IK added to it, with an Empty as its target to keep it in place.

https://i.redd.it/ssw2k7vva8m21.gif