|Submited on :||Thu, 14th of Mar 2019 - 20:08:00 PM|
|Post ID :||b1531s|
|Post Name :||t3_b1531s|
|Post Type :||link|
|Subreddit Type :||public|
|Subreddit ID :||t5_2qwj8|
Love how organic it ends up looking. Rare to see that with traditional 3d modelling. Makes me think of Gaudi's buildings.
Are you actually using any vertex coloring in this one or is it just the shader+light giving color to the scene?
The oculusmedium models being voxel based (before they are exported to fbx) seem to be very well suited for that organic style. They are vertex colors on the models but in this one they kind of become muted because of the heavy postprocessing and blue light.