|Submited on :||Wed, 5th of Dec 2018 - 20:24:14 PM|
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So a writer with a financial stake in the product is going to offer us an "impartial" review of the product?
Did I get that right?
Yes, but he's completely impartial. Just ask the backers. :)
Man I gotta say, as someone who played for an hour last night, my advice would be to not even launch it. But you do you, games journalism guy
You didn't have fun because you're not playing the latest 220.127.116.11.7.8
Does he understand game development though? I find that to be a key issue.
If you don't understand game development, its easy to believe that SC is a buggy, occasionally unplayable, thoroughly boring and banal game.
Nothing could be further fron the truth, as a true expert in game development knows!
Well he's in the same boat as all of us who don't know anything about game development, which is why we just think SC is bad because we're ignorant.
I’d prefer he does missions to see how massively broken they are!
The Arena Commander is most interesting. And interestingly the least voted upon. This is the CORE of SC from it's original pitch. Apparently CR started work on this game in 2011. It's less than 1 month away from 2019: So the quality of this is of most interest imo, purely from a time + development cost = output of fun on how much dev they have successfully completed and been able to squeeze in.
That is a fair appraisal given the time and the budget - here. Or did CIG start spending money on "other stuff" instead as the money kept pouring in? Did this affect the flight and combat quality? Of course it's only alpha so that's all fine...
Most backers aren't even playing AC or SM. They are stale and broken. Everyone is in the PU which though stale and broken, has pretty pictures.
You're right. I am struggling with the incomprehension at work here. Be interesting to see if Wargaming end up (having noticed CIG easy money) expanding their multiplayer lobby model into Spaceships and do a better job on space sim flight and combat... and out before CIG's SC.
Plus grinding for REC sucks.
My favorite bit here is in the comments, where somebody (sane) asks him if he often pays 110$ for a buggy, pre-release Alpha.
And the guy replied with: "Eh, no but I traded in my Aurora!"
So nothing unusual here! You see, this man is no fool! He didn't pay 110$ for a buggy alpha, he paid 60$ + 50@$ for it!
Thank god us gamers have savvy, sharp minds like this to protect us from evil publishers and their financial voodoo!
LOL!! That's pretty funny. According to the comments, he wants to try mining; but that will cost him $155 mining ship. I wonder what he's going to do.
"I’m not lying when I say I haven’t actually played the game. I think my last dive into Star Citizen was during the 1.0 patch series or so, when all you could do was wander around the Self-Land hangar and admire the ship you have with your starter pack. As of this writing, the 3.3 patch has added some more content to dig into — emphasis on some — and I’d like to root around a little bit of everything over the next month. "
I am going to be following this event to see the thoughts from another person who is looking at the game from the outside and from the perspective of someone who is new to it. If his experience with 3.3.7 matches that of myself and others who tried the free fly, that thread is going to go up in flames very quickly.
It only took 8 years for this amazing improvement in content
Praise be unto christ roberts
To be fair, it's took 3 yrs. They spent the first 5 yrs setting up the team and building the tech. Development really started in Nov 2014 when they raised $65M.
Perhaps this tiny, easily overlooked detail should have been better explained to backers?
Gamers, after all, are known for their enthusiasm and short attention span, and could possibly have misconstrued Chris Roberts original statement on a 2014/15 release date, and about having a team in place, who have been working on the game for a while.
Heck, I wouldn't be surprised if it led a few of them to believe that there was a team in place who have been working on Star Citizen for a while, and would release the game in 2014/15!
I see my attempt at sarcasm failed. :)
This guy is either an idiot, or he's counting on the readers to foot the bill.
"Hurr-durr, I had so much fun I spent 150$!"
Really now? The amount of fun he got from just flying around for a bit, was the equivalent of 2-3 AAA games?
He really had more fun than playing some RDR2 or Call of Duty? Over twice as much fun, in fact?
Which of course begs the question: If flying around is such an epic thrill for him, there are a bunch of space games that aren't in alpha and doesn't require a 150$ investment that he could try. Everything from Elite: Dangerous to a Freelancer mod.
But that's the game though. Flying around aimlessly while taking screen shots and making movies
MassivelyOP was also shilling pretty hard for SOTA.
What a cunt. Edited this may be an unfair assumption, lets see how he finds it first hahahaha, kinda weird the guy writes what looks like a game review outlining it like it's good, and hasn't played it, he's in for a lot of "fidelity".