|Submited on :||Wed, 5th of Dec 2018 - 08:18:30 AM|
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i've replayed NMS yesterday and god it's a good game now. It's def close to what SC is trying to be since 7 years.
I bought and refunded it after the last big update. Should i really try again? Seemed like a hollow grindfest to me back then.
still is a grindfest.. all these open sandbox games are all more or less grindfests.. hoarding resources or money at the end of the day.
There's no good gameplay loop for these games. Exploration can't be turned into a gameplay loop. All you can do is make the player collect resources over and over again, which simply isn't interesting. And NMS's lack of focus on almost any fighting makes it even weaker than most other survival/sandbox games. You get whole planets to play on, with nothing interesting to do on them.
What could be interesting is taking the same engine and making it do radically different things. For example, since the engine can generate planets randomly, have it generate a small, unique, randomized galaxy per game instance, and put random alien factions fighting each other in each instance. Something like Drox Operative but with NMS's engine. *That* would be awesome.
Exactly. When I first saw NMS I was thinking of cool space and planetary PVP fights, same with Star Citizen, but none of the games ever do that. Only planetside 2 does this, but imagine if we take a fully finished star citizen engine and give it planetside 2 mechanics, where people can fight over territory and space outposts.
It's not wrong, and I say that as a a fan of the game with more than 400 hours behind, but I enjoy it all the same because the sense of discovery is amazing. The gameplay is kind of grindy , but honestly it's not the goal of the game, it's just to give you something to do while you explore the universe. No Man's Sky isn't the "be all and end all" game SC aspires to be, it's pretty niche and I advice people to watch some "let's play" videos before investing in this game to see if that is that something they could enjoy.
Sandbox games are what you make out of them in general - and sadly for lots of people that equals grind, since they can't think of anything else.
So you don't grind, because you grind with others and you assure each other that you don't grind?
You're being unfair blaming the players when too often programmers are unable to offer a decent game where we can use imagination and creativity.
This was the case of No Man's Sky at launch, you collected resources but had nothing to do with them other than to sell and improve the efficiency you will collect the next resources. A redundant and unimaginative game.
Another problem is how the game made use of procedural created content. Most players associate "procedural content" with something boring and predictable, but there are games that use it extremely cleverly to create unique experiences like Dwarf Fortress and its clones. Unfortunately in the case of No Man's Sky, although it has been announced as a game that all content would be procedural, what happens in practice is that the algorithms put together little pieces to create a different look for certain things, but the gaming experience is always the same monotonous thing.
You literally have to grind just to stay alive.
You say that like staying alive isn't an inconsequential task. The resources are everywhere, so once you get going you don't really think about it. Just grab the resources as you walk by them.
I know that, but in NMS it ends up feeling like staying alive is the only reason to play, which gets old very fast since even upgrading your equipment ends up feeling like a pointless task because you soon realize there isn't really anything fun to do with that equipment.
It's very true that there's no real end game.
For me NMS is mainly about exploration. Seeing the sites, grabbing cool screenshots. It's not much, but that's what I enjoy in the game. It's definitely not for most people though.
If you do, try Creative mode. It gets rid of the grind so you skip straight to the exploration and base building.
If you hate grind, then im not sure why you think SC will be any different especially since grind encourages backers to pay money through ship sales and (more likely post launch) cash2UEC.
idk, I like it for what it is. Log a hour or two, chill, and dc.