|Submited on :||Tue, 4th of Dec 2018 - 05:28:10 AM|
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|Post Name :||t3_a2xn8z|
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|Subreddit ID :||t5_3fnj9|
So I recently found myself with a good chunk of spare time. With this time I decided, among other things, to get more into some games I had been neglecting.
When I saw Star Citizen had another free fly event coming up I added that to my list, as an OG Wing Commander and X-Wing fan who has been following the project for years on and off but was always reluctant to pony up for this seemingly endless development.
I was actually impressed with how far the game had come since my last look at it. Loved the detail and design of the new ships and environments. Immediately saw the same potential I think just about every space sim fan sees.
I took that kneejerk optimism and dug more into the
sales pledges, the community on their main subreddit, browsed their forums, and chatted it up in game while playing. All in an effort to learn more about the progress so far and what's to come. And...yeah...I gotta say every point this dude makes is absolutely spot-on.
This isn't some beacon of hope for the future of games. It's very much problematic and, in some ways, emblematic of issues common to crowdfunded projects in general. In its current state and with the roadmaps shared by CiG themselves it kind of seems like an unattainable dream. Like FTR Gaming here, I want to be wrong about that. This game has so much potential. But it appears completely devoid of the focus required to ever get there. Hell, it lacks a firm 'there' to even get to as key goalposts shift every patch.
With that, though, I'll also say the best potential side-effect of this boost in popularity is that more sceptical, critical eyes like mine will be on the project too. And as much as the official subreddit and forums still try their best to shut down a lot of the more, let's say, "direct" criticism (or passively attempt to discredit it with shit like that sub's "new user/low karma" tags and whatnot) the fact is the greater gaming community isn't quite as forgiving as they are. Especially given recent developments in the industry. Plenty of folks are quick to call foul when necessary. And there's plenty to call out here.
This game has so much potential
It certainly appears so because CR has cast the net as wide as possible - to bring in as many marks as possible - by making teh scope basically include every game ever.
To me that's a pseudo-potential though. Like real estate on Mars.
It's the tunnel-vision around this game:-
It's "Unique" ; it's "already surpassed everything before it".
Let's examine this:
Of course the solution to tunnel-vision: Focus on alternatives:
Star Citizen has had colossal free press for the actual little it's generated. And for a long time it's had a free pass as well on the claims made and the aspirations asserted.
Even IF(!) the networking is resolved to actually be "invisible issue" (however they end up solving it and to what degree): The game world is going to end up being an empty vessel (making the loudest noise).
Its too bad the quagmire that is ships work and reworks are burying them alive and will continue the vicious circle
It's borderline sickening (at the sales prices) IF the actual "utility"/fun of the ships ends up being a glorified truck-sim... which it could easily do if CIG don't get a handle on the underlying fun-factor of flight and combat in space....
"Nobody can give you as much as I can promise you"
I knew SC jumped the shark when they announced FPS module. All I wanted was fucking freelancer 2, ffs why can’t I get it, it’s been 15 years.
Freelancer only existed because Microsoft bought out CR's company and kicked off the project. I doubt any major publisher really wants to touch this genre right now, and CR is still as mis-manage-y as ever.
emblematic of issues common to crowdfunded projects in general
It has to be pointed out that this is in large parts because SC was/is the first huge crowdfunding project, so it kinda broke a lot of new ground there due to sheer scope of the things it does badly and other crowdfunders only have like one or two issues. Whereas SC is more like a collector.
The money it recieved has no bearing on the scope and feature creep CIG imposed on the game. That was all Chris Roberts.
The worse part is that the game they are making goes completely against what was originally kickstarted.
Unfortunately SC will stain crowd funding even though there are games from crowd funding like Kingdom Come Deliverance, Night in the Woods, divinity original sin, and the shadowrun series. These are amazing crowdfunded games that didnt prey on their backers for years. Most importantly they delivered the game they promised.
I think arguing if it was mainly the money or Chris Roberts that lead to feature creep is purely academic, but it's a combination for sure.
But yes, you are absolutely correct that there's tons of good crowdfunding games that delivered and we should focus on those. Night in the Woods is a fnatastic game that i backed myself back in the day.
If you want this video to be more visible do two things
that gives it higher priority in the algorithm.
No FTR mocking Nerd voice no Upvote
I was trying to keep it "new viewer friendly" to emulate Chris in casting the net as wide as possible. If CIG and the Twerk mafia are going to try to expose major streamer viewers to this games "shining aspects" - I want to make sure they see the shit pushed under the rug. I also didn't swear once in this video (that I'm aware of).
FTR Mocking Nerd Voice
Buuuut Failure, what about speaking truth to power! Stay true to yourself!
Yeah please don’t do those voices they split my inner well being
Hahahah, everyone's a critic!
This is very good reasoning that will spare more than a few viewers of buyer's remorse. Keep up the good work. Mocking CIG for their actions is tautological at best, their actions speak for themselves.
Ironically enough, knowing that he was once stupid enough to spend 10 grand on this game makes me seriously question his opinions and judgement.
FTR videos and dialogue shows intelligent and thought. That tells me enough about the kind of person he is
I dont hold hes previous mistaken spending against him.
Why would you do that? He's a human being, and they make mistakes. What matters is whether you learn from them or not.
Well I did some dumb things too when I was younger.
Yeah, that's a LOT of cash to blow (currently the value of nearly 1/3 of the ships available if I understand correctly) before coming to a conclusion that I personally came to after occasional check-ins on their site/sub over the years and about a week and a half of deeper digging/playing.
Granted, he apparently pledged back when it was ambitious, sure, but more reasonable of an endeavor with the support it was getting.
yea I thought about also, not sure why people can't just spend the $40 bucks and toy around with the game.
If people did that you wouldn’t have the dream that is being built right now!
I suppose, either way those that spend big $ only any video game in my opinion is dumb.
There is a spreadsheet floating around out there that shows the majority of backers own the basic Aurora package; and those packages outnumber more expensive packages by a large margin.
In just number of backers or does that include funding percentage? That's the point here. Unless you can say a majority of the $200 million came from just the basic packages (which requires more basic packages than there are total current backers), then the game is majority funded by people who spent more than the basic package.
Oh, I have no idea how those percentages work out; I wouldn't be surprised if someone out there has done the math though. I actually meant to reply to the comment above yours though, sorry. But in response to your comment: I'd imagine a very large chunk of the funding is from whales buying expensive packages and multiple ships. I'm glad they do, because I can't afford it lol. Without them, there's no chance this project will make it, and I do wish it to succeed, so I'm happy there are a lot of people out there with a lot more disposable income than I have to help fund this project.
Wow. That is a good point. Quick and dirty napkin math says even 100 million at 45 dollars a pop would require 2,2 million paying accounts. Even with Free Flys to bolster their account data that still doesn't add up. Which means more than half their cash has to come from non-base accounts!
I used to have my doubts whenever Derek kept saying 20k ultra-whales were keeping the project afloat, but it doesn't sound so far fetched any more.
It's absolutely being kept up by the large loyal backers who dump thousands every time there's a major sale or new concept. This is the main reason I can't take people serious when they go "oh well Star Citizen is bringing in tons of new backers, look at the money they make each sale!" - that has nothing to do with new backers.
Edit: Okay, saying nothing isn't accurate, but the amount of unique backers to the funding means either the average citizen has $300+ or there are a lot of dedicated large funders. From the amount of backers I run into who insist they only have the basic pledge versus "whales", I'm going to lean on the argument that there are a lot of large backers keeping the sales successful.
It really dorsnt matter that he spent the money because as long as his disposable income covers it. Who cares. Different story if he couldnt afford this and he was butt hurt on having spent the money. He seemingly doesnt regret it.