|Submited on :||Tue, 13th of Nov 2018 - 15:47:04 PM|
|Post ID :||9wq5n2|
|Post Name :||t3_9wq5n2|
|Post Type :||embed|
|Subreddit Type :||public|
|Subreddit ID :||t5_2qh03|
Anyone else get a Journey kind of vibe from this?
Yeah, Journey was a huge inspiration for sure! :) Loved that one! I talk some more about the game here: http://kickstarter.playomno.com/ (2nd part of the clip)
I was thinking that too, and it made me so happy. Journey is one of my favourite games ever.
Your game looks beautiful. I love when taste and creativity shine through in how the game is designed. I cant wait to play this.
I can hardly express how much it means to me reading all those cool comments and especially ones like yours. Really much appreciated. That keeps me going!
How and where did you find the motivation to start and continue all of this? What and or who gave you ideas?
I am doing 3d stuff basicly all my life, started modding Half-Life 1 back then. Went into character animation career for film and games and kept learning... somewhen I just wanted to do my own stuff and fellow devs seemed to like it, so I decided to go fulltime and give it a try. Ideas come from everywhere.
When did you start this project exactly?
hmm it wasnt a precise date like "I'm gonna start making a game now"... i was just playing around with the engine while working on State of Decay 2 (they used ue4 too) and somewhen I had this prototype that I liked... It was like 2 years ago...
I have been painfully trying to teach myself to program... and was wondering, what kind of languages do you need to learn to do something like this? I would not even know where to start.
Any suggestions? I am not looking to make something this cool, but it would be a fun goal to eventually work towards.
As a professional game dev, I recommend you pick up C# or C++, as most game engines use one of those or something very similar. Find some free online courses on object-oriented programming and just start making stuff. As many things as you can. It will be slow and weird at first, but with practice your comfort zone and knowledge will expand. Having a coding foundation is vital before you attempt something as complex as a game, but the main obstacle is just pure time spent trying and learning.
After you have the fundamentals down, you could jump into Unity or Unreal to make the learning process more interesting and game-related. That's where things really take off.
Iirc Unreal4 and Unity engine both use C++, there's tons of starter guides on YouTube, and online classes, codeacademy is decent, as an example. Unity also offers are tutorials on how to use it
Have you tried Codecademy.com ?
They have some super great starter courses. I used Codecademy to figure out if I had an interest in programming and recently took the plunge to do a boot camp type thing. I’ve been loving every minute of it so far.
It is absolutely beautiful, and have such a cosy vibe to it. Please keep on and make a post when it's done. It looks like a game I would love to play.
I was getting a weird mix of Journey and RIME
Feels like a Journey / Astroneer / A Hat in Time / Rime mix
Just a small town girl Livin' in a lonely world She took the midnight train goin' anywhere...
Yeah that's gonna be a no from me dawg.
It reminds me of AER as well, but that was inspired by journey as well
If only Redditors would try half as hard as their friends supposedly do!
It's the loophole so the creator doesn't look like he's promoting his own stuff.
I was told about this after posting. There's no way I could prove that so I won't argue about that. I'm just one guy dev'ing (as you can see on the 2nd part of the campaign clip: http://kickstarter.playomno.com/), and I'm super grateful for her help. It's amazing to see so many reactions indeed. Never ever received so much attention in my entire life!
Wait fill me in. You made this game? Just confused
Yeah, Moro, the creator of this post is a fellow dev from another company and a friend and she told me she posted this and it would receive many comments, so I checked out right away and I am still blown away! Just wow!
Amazing this ages so well. Googling tells me that they are up to their fourth version of this engine and they only ask for 5% of your fiscal-success upon completion / publish / release.
Sounds like a good deal!
When you have such a well known and well working engine you're able to do that. Which is definitely a good thing don't get me wrong. Unreal is one of those staple engines that AAA titles and indie titles alike can utilize. Very cool.
Well the best part is, it puts game devs like OP in the position to create a game like this, by himself. If he had to do the leg work of building the inner bones himself, we’re looking at OP 10 years+ in the future with this game at the same place it is now.
Have you worked with Unity as well? Are there notable differences between Unreal and Unity? Is one easier or more powerful?
Where can I see gameplay(if you are at that stage yet)
Where and when will this game be released and how much will it cost
Ok, now comes some advertising - All infos here: http://kickstarter.playomno.com/Gameplay clip there, launch date there (fall next year i gues), you can preorder there, the title is OMNO.Thanks for asking!
When I get some money. I’ll back the project. It looks cool and I’m happy to support projects like this.
Looks great, just backed! Best of luck!
No, I made this
I get that this is your job, but you aren't being very effective persuading people that this isn't a veiled attempt at marketing by plugging your Kickstarter multiple times
I mean... It's working impressively well.
Isn't it also because of the self promotion rule so you have to get someone else to post it?
If I knew it would blow up like this, I would have posted myself months ago! I'm sure I would have found a way to do so...
I don’t understand the no self promotion rule to be honest. If someone creates a game and wants others to see it, why can’t Reddit be a place for that? Reddit admins can make pinned self posts about new features and Reddit-related things, but a guy who’s making a game can’t say “hey check out this game I made” without getting dumped on by rules and users alike? I don’t get it.
Because this place would go to absolute shit the second they removed that rule. You don't mind it right right now because this one slipped by the mods and looks good enough to garner some upvotes. You also don't mind because corporations are forced to be so discreet with their self promotion that you don't even notice how much of the content you're viewing is subtle viral marketing.
You know those weird suggestion sites that pop up on the bottom of articles, like Zergnet? That's what Reddit looks like when they allow self promotion.
God forbid someone try to profit off of hundreds of hours of hard work by providing an online community with a cool product.
I'll be your friend, if you pay me
Look at his post history. Kitty. Kitty kitty kitty kitty
Are there going to be science-based, 100% dragon MMO elements?
No, but I remember how everyone followed her around for years ripping into her on every single message she ever wrote on this website continuously.
Nobody will ever come close to besting reddit in the field of beating dead horses.
Insert joke about breaking arms or fucking rubber ducks
I haven’t heard that second one and I’m not sure if I want to
Nah, it's actually a user who unironically seems to have a really healthy relationship with his very niche fetish. He seems like a really chill dude and you'd never know he loves rubber ducks. He just knows an insane ton of trivia about them and how they're manufactured too.
I thought fucks with ducks was a she
Could you link me up?
Very popular thread, easy to find https://www.reddit.com/r/gaming/comments/p1ssv/dear_internet_im_a_26_year_old_lady_whos_been/
One of the legendary reddit threads, has stood the test of time
Thanks! I'm on mobile and I find it quite difficult to find anything :/
That top comment is the best constructive crit I've ever seen.
That was amazing.
At least this has actual gameplay. The dragon mmo was just some vague ideas and some poorly done artwork.
Sorry if there was a misunderstanding, I wasn’t trying to put down the post, I was just trying to reference a long time meme.
How dare you
Hey, what if all the babies in purgatory got so bored after a thousand years that they mashed all their meat together into a giant grotesque super baby that was tall enough to make it out of the infinite void of the cosmic baby cage?
I get it.
What, from the bottom of my heart, the fuck?
The dragon mmo was just some vague ideas and some poorly done artwork.
That was what made it awesome though and why it will be referenced for years to come. This game may have more chance of actually being released, but it will be forgotten long before that dragon MMO is.
I still hold out hope Eve will release a Space Whales update since they've probably given up on walking in stations.
Imagine if she actually completes this game and it's good too. That would be the best ending to this story.
Damnit. Beat me to it. The good old memes never die.
Besides the flying portion of the video, it kind of reminds me of Tak and the power of juju based on the landscape of that forest and desert area.
Wow that was a blast from the past. I remember playing that game for hours. Such nostalgia!
I thought it was just a cartoon..
Boy do I have some news for you. If you’ve never played it those are probably the best games made for the PS2 imo
Tak and Sly Cooper were the shit back in the day
The cartoon came after the game
Thank you for reminding me about this amazing game.
I loved that game lol
I miss Tak so much
Oh yeah, that game exists. Funny the things one forgets.
I simply won't believe this is the work of one person, unless it has been in development for multiple years. But even then, I can hardly believe it.
I consider that as a compliment then! Check out the kickstarter trailer (2nd half). It's just me. 2 years of work.
2 years?? Fulltime then I presume?
Yeah. While i was working on State of Decay 2 I did some veeery late nights thogh. I didn't take any new jobs for some months and went a bit crazy with my working hours :D
Hope it pays off, GL with everything we need more games like these vs the micro transactions out there.
Jokes on you it's a pay to win MMO
wow! Well it looks like you made something beautiful, very impressive.
I just got back into Unity3D and have a few game ideas I want to work on. Seeing what can be done by one man fills me with hope that I can do this as well.
Your game evokes feelings of Journey which is in my top 5 games of all time. I will keep an eye on it.
It looks beautiful! High praise for you: your talent is hard to believe!
Well might I, as well as many other here, say that the flying warp at the beginning is just god damn gorgeous
Yeah, this looks like a movie. Every action is fluid and emotive. Can't wait to play it (switch port pls?)
Still don't believe you. (In the most friendly way possible)
So you did all the models/textures/animations, level design, level art and programming?
I think you are exaggerating with a day or two but your point is not wrong.
The problem here is this doesn't look fake. You see so many small things and those alone take a lot of time to polish.
It could be entirely staged and unplayable, but I doubt it.
I'll also add that anyone kickstarting a game won't be doing it on foundations written purely for a trailer. This looks very well done by people who know what they are doing.
Edit: Just my opinion and I could be totally wrong.
From his kickstarter:
I do pretty much everything in Omno by myself - so that’s programming, design, animation, art and everything else that goes into making videogames. The reason I decided to work as a solo developer was so I could create the game exactly as I imagined it. However, I do have a collaborator helping on the soundtrack and of course I chat to loads of other friendly devs and players to get regular feedback on the game.
I see your point, even the best 1-man devs rarely have the artistic talent to create all of the models/textures/animations as well as the mind to program and debug an entire 3D game like this. Even Ben Espasito had plenty of help (which he credited) despite a lot of people saying "one man made this game! [Donut County]"
Yes, I did everything myself. Period. I might launch a patreon after the campaign. I'd love to have you there and see me working on all those things. Not sure how I could ever prove this other than sending you my work? Or gimme a call on skype and we talk about all these things? haha... Weird situation for me here...
You don't have anything to prove honestly. All that matters is the quality of the final product, and if you truly are doing this all from scratch alone, then there's nothing to worry about. Even if you aren't, who cares, it's still all about the game in the end.
Agreed, but it reminds me of that dude who made the game Banished on Steam. It was all him except for the music which his brother composed (this is all going back on memory from a few years ago, could be wrong).
He did everything himself and coded his own mini-engine natively in C++, no Unity or Unreal etc. The whole game is under ~300MB.
I’ve been following this game since it’s birth basically (okay maybe not that long but at least s year and a half). I actually did some early sound effects demos and was trying to get hired as a sound designer.
As far as I can tell it’s just Jonas doing the game.
I am. I just keep repeating myself here. So weird.
How are you able to handle all the artistic and coding demands in order to create something like this?
It's tough indeed. I use several tools like trello, notebooks and task trackers to remind myself of my production schedule (which changes every day) and to focus. I take an hour every day to think about the next day and next tasks. Thanks for your question.
Didn’t you say in other comments the poster was also a dev? I’m confused
These days, people often do not have to create everything from scratch like in the "handmade hero" YouTube series, (which I highly recommend for anyone interested in game development). There are many engines, assets and libraries out there that keep a person from having to reinvent the wheel. Of course, it still takes a lot of time, work and creativity, but it's not impossible for one person to make a nice game.
Honestly, if it was one person in a short amount of time, the game would probably feel empty or be missing something.. or just really short. Then again, the guy could have incredible talent (I know I am not a great dev that is for sure)
2 years, full time and has worked as a dev on a larger, major game though, who knows - it could feel pretty solid in the end. The game looks great, but I get the vibe from a lot of Indie games that there is just something missing
Upon scouring his post history and relative links, he was an animator in the industry for 10 years. In his last 2 years of work he began learning the more programming heavy side of things and utilized his existing knowledge of animation.
I imagine this is why he chose the adventure route. The game will likely be very beautiful but the mechanics will probably be simple.
So what's the gameplay part of the game? It looks beautiful, but I'm not quite grasping it from here.
This account is a freaking karma farm for advertising. Look at the freaking post history for this account.
Seriously the developer is even trying to fake it and be like Woah! Wow! Hi! I’m so excited! Like just own it and make a normal ad.
I hate these types of posts. Maybe it's the cynic in me, but I'm almost positive that posts like this are usually ads. They get around 1k upvotes in the first hour with a title like "Friend is making a game" or "look at this game I'm working on." Then there's what feels like a bunch of comments that say "looks fun" or "when does it come out" with the dev or poster showing up and overly interacting with the comments, usually to promote their kickstarter. Just pay for normal advertisements somewhere instead of these posts.
I think this is just how marketing works nowadays. You're not being cynical. Just don't let it upset you. If this game is amazing, and they don't advertise on par with their competition, it'd fail. Like don't hate the player hate the game
Well said. I mean if I was developing a game why would I not post it on site that would almost universally appreciate it. This is the perfect place to advertise a game. And if something like this bothers you then I cannot imagine why you would still come to reddit knowing that it's one of the most popular websites in the world. Of course people are advertising on it. We all advertise on it wether it's for karma or for dollars.
This guy is super shady. If you search "OMNO", you see a lot of similarly formatted posts all from different accounts promoting this game.
Not sure if the question was ever answered from the thread I saw posted by the "Dev" but someone asked about the kickstarter having information about a whole team working to complete this but his posts always claim single developer.
Yup. Lots of "friends" pimping his game. Gotta get them kickstarter bucks...
Look at the OP account, it’s clearly a bot karma farming to be able to post
'Kitty' 'Kitty' 'Kitty' 'Kitty'
'My friend has been developing a game...'
It's so blatant.
And it's the exact same strategy we see every time an ad like this one is posted. Maybe at some point the mods will be willing to just outright ban these instead of having arbitrary rules that are needlessly convoluted.
That's 100% what this post is. The friend even said he'll get the dev here to answer questions. How nice of him!
What's the problem with game creators trying to get attention for their game?
So what if it's an ad? This sub is about gaming. I'd rather see this shit than fucking memes. I just don't get this attitude.
Edit: Another thing, this fucking sub might as well be /r/cosplay. Why don't we promote games and game developers instead of gonemild cosplays. Lame ass shit.
You've got a guy spending full-time hours on a video game and he gets ridiculed and downvotes here, but as soon as some chick posts her tits you thirsty fuckers come out of the woodwork.
I see your point there. Not sure how I could prove it's not a marketing strategy. I was told after posting. Sorry that it's bothering and I respect your opinion on that.
I see your point there. Not sure how I could prove it's not a marketing strategy. I was told after posting. Sorry that it's bothering and I respect your opinion on that.
looks at username
They're not pretending they're not the dev...
Almost every post on /r/gaming is about some kind of commercial product. You're not wrong, but I think the thing you're talking about is inherent to the topic. What post on this sub couldn't be considered an ad unless it's specifically bashing a game?
Edit: About half of the posts on the front page right now are about RDR2 for example.
Why is this a problem? Devs should make posts on social media to promote the games they spend years working on. It's even better if they get their friends to spread the word. I don't see any reason to hate on this, even if the dev got someone they know to post this. It looks great too so it definitely deserves to get upvoted here.
edit: I'm not condoning making a bunch of alts on reddit if that's what's happening here. Other than that I stand by my original comment.
And there's absolutely nothing wrong with marketing someone's game on the internet.
I love how people figured out a way around those pesky advertising on reddit rules by just talking about all the shit "their friend" did.
If you think this game looks awesome (which it does), consider backing it on kickstarter! The goal has already been reached, but more money will make the game even better!
Laughs in Star Citizen
It has been 0 days since Chris Roberts over-promised and under-delivered.
Ah yes, thee ol "my friend made it" followed by the link to buy it on Kickstarter. Happens every time without fail
How the hell is he doing this all by himself?! 😮
Alright, while this does take a lot of time and work, I do have to chime in and say that there is a reason why this style is used a lot in indi/smaller projects. It is an easier style to get the hang of and make look good.
Like I said, clearly a lot of work put into this and a lot of time spent learning everything. However, this is far from being impossible to pull off by yourself.
With the availabilty of 3d software and tutorials and engines like Unreal and Unity, you can pull this off by yourself as long as you put in the time.
Not dissing the dev, just stating that it is nowhere near impossible and once again, this style is a good choice to go with when wanting a game to look profession, but also be feasible for an indi dev or small team.
I think there needs to be a separate subreddit for these kinds of posts.
I see you make games too. Maybe you guys should get together and do an AMA.
Imagine this: People who make games probably have friends who also make games.
Not everything's a conspiracy.
Look at OP's submitted post history. They're pretty obviously farming karma so that they can use the account to promote games (and so that they're compliant with this subreddit's rules, however dumb they are).
It's not a conspiracy dude. It's pretty obvious what these posts are. Indie devs would be stupid not to take advantage of this free advertising.
I can't tell if you're being sarcastic or not but it's not like it's unrealistic for a game dev to have multiple other friends that are also game devs.
That being said I'd love to see some of them team up to do an AMA, could be really interesting.
So sweet of this friend to give you the trailer so you can promote his game without going against the rules.
We need the advirtisement tag here... This is basically and ad wich even adblockers can't block. Kind of annoying.
This looks very cool -- reminds me of Journey, Pode, and Tak.
Best of luck to your friend!
No skywhales, no buy.
9/10 not enough dark souls
Sometimes I wish I had some talent.
This game as of now has over $49,000 in kickstarter funds. You know what that means. Car shopping!
You’re friend is 40 engineers and a marketing team?
I'm sure your friend appreciates the free marketing, eh?